Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.
How brothers Rand and Robyn Miller built worlds from a manhole.
I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.
Sometimes we don't realise that we need saving. Sometimes it's fun to pretend we do. For one woman, pretending made all the difference. This is the story of how one middle-aged woman relearned to play while residing in Second Life, and of the Search and Rescue operation she was enlisted into to help save fellow avatars (who don't actually need saving).
A devoted wrestling fan hacks and modifies an old Nintendo 64 game called WWF No Mercy to help deal with the pain of his shattered dream, and gets more out of it than he'd bargained for.