Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
You know the violence, but there were text-adventures, skiing, space, and ants(!) too.
One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.
The never-ending chase after Nintendo
Just below the peak of Mount Chiliad, a huge mountain in the far north of San Andreas, a mysterious mural sits high atop a cliff face. It looks like a map of the mountain's interior—a network of tunnels that connect five small chambers and three large ones with what appear to be a UFO, an egg, and a jetpack within them. Whether it's actually ...
An educational system helped pioneer sports games, in-game chat, and simultaneous play.
Why? Nostalgia, specific software or hardware, creativity through limitation.
Doom, Halo, Goldeneye, Half-Life, Call of Duty... you may recognize a few of these.
It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.
Truck driving games like American Truck Simulator and Euro Truck Simulator 2 are popular because they offer a routine, almost meditatively romantic simplicity — there’s no lengthy checklist of deadlines to meet and stakeholders to please, no paperwork, no family to feed....
Lego-like phenomenon has birthed a cottage industry of professional builders, but it's under threat
After more than 20 years of games set in the Myst universe, Obduction, out today, is a chance for Cyan to finally work again with a clean slate.
At Wimbledon every year, the world’s elite tennis players compete knowing they can appeal to God if a human line caller gets something wrong. That God’s name is Hawk-Eye, and it makes decisions...
Whereas SimCity and Cities: Skylines try to mimic the form and function of sprawling cities—their complexity emerging from the breadth of the simulation—Block'hood is content to hone in on the minutiae of a single city block.
How brothers Rand and Robyn Miller built worlds from a manhole.
I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.