Richard Moss

Richard Moss

Sharing people's stories

Producer of Ludiphilia, Content Editor at, & freelance writer specialised in features. Also covers science, tech, games, innovation in shorter forms. Email: rich.c.moss at gmail

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Truckerheader article
Rock, Paper, Shotgun

Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers

Truck driving games like American Truck Simulator and Euro Truck Simulator 2 are popular because they offer a routine, almost meditatively romantic simplicity — there’s no lengthy checklist of deadlines to meet and stakeholders to please, no paperwork, no family to feed....

Minecraft blockworks 1401x788 65cd25af 5838 46a7 a28d 5e8024982549 article
Rolling Stone

Meet 'Minecraft' Builders Who Craft Detailed Virtual Worlds - Rolling ...

Lego-like phenomenon has birthed a cottage industry of professional builders, but it's under threat

1*sjdiymmgy5wruzsqgqwsfa article

The World’s Best Sports Technology Comes From the Military-Industrial Complex

At Wimbledon every year, the world’s elite tennis players compete knowing they can appeal to God if a human line caller gets something wrong. That God’s name is Hawk-Eye, and it makes decisions...

Screenshot 2016 06 08 21.53.40 article

'Neighborhood Simulator' Block'Hood Turns a City Into an Organism

Whereas SimCity and Cities: Skylines try to mimic the form and function of sprawling cities—their complexity emerging from the breadth of the simulation—Block'hood is content to hone in on the minutiae of a single city block.

The manhole article

Ludiphilia Episode 6 - The Manhole

How brothers Rand and Robyn Miller built worlds from a manhole.

Simcity article

5 - Where the City (Simulation) Stops — Ludiphilia

I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.

Qcowb5 article

Gamasutra - Q&A: Creating the hacker-cyberpunk game

We spoke to Chung last week about how he's designed and refined Quadrilateral Cowboy's hacking systems to meet this challenge, how he's balanced the needs of this command-line hacking interface with those of the traditional first-person puzzle-heavy heist adventure that it's wrapped around, and...

Gameai630 article

Gamasutra - 7 examples of game AI that every developer should study

We reached out to several developers for their input on more recent games making innovative and instructive uses of AI....

Procgen630 article

Gamasutra - 7 uses of procedural generation that all developers ...

In the right game — Diablo, Rogue, Spelunky, Daggerfall, Elite, Spore, even the likes of Football Manager — procedurally-generated content is magical....

Rock, Paper, Shotgun

The Witness PC Review | Rock, Paper, Shotgun

The Witness PC Review | Rock, Paper, Shotgun

Simcity 2000 2016 02 29 at 7.24.21 pm article
Rock, Paper, Shotgun

My Favourite Art Style: SimCity 2000 | Rock, Paper, Shotgun

I like to tell people that the brilliance of SimCity 2000’s art style rested on the fact that it was not isometric but rather used a technique called dimetric projection. In simple terms, that means the tiles were the same length in all directions horizontally, but they followed a different, flatter scale vertically. It created an iconic angular look and, functionally speaking, it was huge too.

Ludiphilia Podcast Episode 3 - Avatars in Need

Sometimes we don't realise that we need saving. Sometimes it's fun to pretend we do. For one woman, pretending made all the difference. This is the story of how one middle-aged woman relearned to play while residing in Second Life, and of the Search and Rescue operation she was enlisted into to help save fellow avatars (who don't actually need saving).

Ludiphilia Podcast Episode 2 - Mercy

A devoted wrestling fan hacks and modifies an old Nintendo 64 game called WWF No Mercy to help deal with the pain of his shattered dream, and gets more out of it than he'd bargained for.

Imposter syndrome: Game developers who feel like frauds | Polygon

The successful game developers who still feel like they're faking it.

Africa630 article

Gamasutra - The state of game development in Africa

I spoke to several developers from around Africa about the state of development in the region and the challenges they've been facing in forming local game industries in their own countries and across the whole continent.