Richard Moss

Richard Moss

Sharing people's stories

Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail

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Midwinter 2017 02 06 at 1.34.32 am article

Roam free: A history of open-world gaming | Ars Technica

You know the violence, but there were text-adventures, skiing, space, and ants(!) too.

Soulstorm teaser 1 article

What makes Oddworld tick - Polygon

One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.

Table top racing.0 article

Wipeout's co-creator looks back at three decades of racing games

The never-ending chase after Nintendo

Bertojones that damn shed 800x439 article

Easter eggs evolved: Why gamers spent 3-years-plus studying GTAV’s Mount Chiliad

Just below the peak of Mount Chiliad, a huge mountain in the far north of San Andreas, a mysterious mural sits high atop a cliff face. It looks like a map of the mountain's interior—a network of tunnels that connect five small chambers and three large ones with what appear to be a UFO, an egg, and a jetpack within them. Whether it's actually ...

Avatar attacked article

Want to see gaming’s past and future? Dive into the “educational” world of PLATO

An educational system helped pioneer sports games, in-game chat, and simultaneous play.

Dsc01189 article

An OS 9 odyssey: Why these Mac users won't abandon 16-year-old software

Why? Nostalgia, specific software or hardware, creativity through limitation.

Maze wars plus 2 article

Headshot: A visual history of first-person shooters | Ars Technica

Doom, Halo, Goldeneye, Half-Life, Call of Duty... you may recognize a few of these.

Screen shot 2016 08 18 at 2.05.27 am article
Rock, Paper, Shotgun

Why A Million People Still Play Multiplayer Grand Theft Auto: San Andreas Every Month

It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.

Truckerheader article
Rock, Paper, Shotgun

Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers

Truck driving games like American Truck Simulator and Euro Truck Simulator 2 are popular because they offer a routine, almost meditatively romantic simplicity — there’s no lengthy checklist of deadlines to meet and stakeholders to please, no paperwork, no family to feed....

Minecraft blockworks 1401x788 65cd25af 5838 46a7 a28d 5e8024982549 article
Rolling Stone

Meet 'Minecraft' Builders Who Craft Detailed Virtual Worlds - Rolling ...

Lego-like phenomenon has birthed a cottage industry of professional builders, but it's under threat

Gamasutra - Obduction let Cyan experiment with VR in a non-Myst universe

After more than 20 years of games set in the Myst universe, Obduction, out today, is a chance for Cyan to finally work again with a clean slate.

1*sjdiymmgy5wruzsqgqwsfa article

The World’s Best Sports Technology Comes From the Military-Industrial Complex

At Wimbledon every year, the world’s elite tennis players compete knowing they can appeal to God if a human line caller gets something wrong. That God’s name is Hawk-Eye, and it makes decisions...

Screenshot 2016 06 08 21.53.40 article

'Neighborhood Simulator' Block'Hood Turns a City Into an Organism

Whereas SimCity and Cities: Skylines try to mimic the form and function of sprawling cities—their complexity emerging from the breadth of the simulation—Block'hood is content to hone in on the minutiae of a single city block.

The manhole article

Ludiphilia Episode 6 - The Manhole

How brothers Rand and Robyn Miller built worlds from a manhole.

Simcity article

5 - Where the City (Simulation) Stops — Ludiphilia

I love SimCity. It's a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.