The new book Blood, Sweat, and Pixels digs into the making of 10 high profile AAA and indie releases. We selected 5 insightful quotes you'll find in the book that every developer can benefit from.
[audio piece] In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.
"Show us that it's being adopted in the industry, and we'll put it in.”
With ever-more developers pushing to make their games accessible, we asked Spohn and Hamilton to help assemble a list of seven games that exemplify different accessibility best practices. Here are their choices:
When they were kids
At Wimbledon every year, the world’s elite tennis players compete knowing they can appeal to God if a human line caller gets something wrong. That God’s name is Hawk-Eye, and it makes decisions...
It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.
You know the violence, but there were text-adventures, skiing, space, and ants(!) too.
One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.
The never-ending chase after Nintendo
Just below the peak of Mount Chiliad, a huge mountain in the far north of San Andreas, a mysterious mural sits high atop a cliff face. It looks like a map of the mountain's interior—a network of tunnels that connect five small chambers and three large ones with what appear to be a UFO, an egg, and a jetpack within them. Whether it's actually ...
An educational system helped pioneer sports games, in-game chat, and simultaneous play.
Why? Nostalgia, specific software or hardware, creativity through limitation.
Doom, Halo, Goldeneye, Half-Life, Call of Duty... you may recognize a few of these.
It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.