Richard Moss

Richard Moss

Sharing people's stories

Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail

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The tragedy of FireWire: Collaborative tech torpedoed by corporations

"Show us that it's being adopted in the industry, and we'll put it in.”

Daytonjones article

Gamasutra - 7 examples of accessibility design that developers should study

With ever-more developers pushing to make their games accessible, we asked Spohn and Hamilton to help assemble a list of seven games that exemplify different accessibility best practices. Here are their choices:

Monks cover article

Ludiphilia Episode 9: If Monks Had Macs

It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.

Midwinter 2017 02 06 at 1.34.32 am article

Roam free: A history of open-world gaming | Ars Technica

You know the violence, but there were text-adventures, skiing, space, and ants(!) too.

Soulstorm teaser 1 article

What makes Oddworld tick - Polygon

One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.

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Wipeout's co-creator looks back at three decades of racing games

The never-ending chase after Nintendo

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Easter eggs evolved: Why gamers spent 3-years-plus studying GTAV’s Mount Chiliad

Just below the peak of Mount Chiliad, a huge mountain in the far north of San Andreas, a mysterious mural sits high atop a cliff face. It looks like a map of the mountain's interior—a network of tunnels that connect five small chambers and three large ones with what appear to be a UFO, an egg, and a jetpack within them. Whether it's actually ...

Avatar attacked article

Want to see gaming’s past and future? Dive into the “educational” world of PLATO

An educational system helped pioneer sports games, in-game chat, and simultaneous play.

Dsc01189 article

An OS 9 odyssey: Why these Mac users won't abandon 16-year-old software

Why? Nostalgia, specific software or hardware, creativity through limitation.

Maze wars plus 2 article

Headshot: A visual history of first-person shooters | Ars Technica

Doom, Halo, Goldeneye, Half-Life, Call of Duty... you may recognize a few of these.

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Rock, Paper, Shotgun

Why A Million People Still Play Multiplayer Grand Theft Auto: San Andreas Every Month

It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.

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Rock, Paper, Shotgun

Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers

Truck driving games like American Truck Simulator and Euro Truck Simulator 2 are popular because they offer a routine, almost meditatively romantic simplicity — there’s no lengthy checklist of deadlines to meet and stakeholders to please, no paperwork, no family to feed....

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Rolling Stone

Meet 'Minecraft' Builders Who Craft Detailed Virtual Worlds - Rolling ...

Lego-like phenomenon has birthed a cottage industry of professional builders, but it's under threat

Gamasutra - Obduction let Cyan experiment with VR in a non-Myst universe

After more than 20 years of games set in the Myst universe, Obduction, out today, is a chance for Cyan to finally work again with a clean slate.