Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
Imagine for a moment if we could build a complete wiring diagram of a human brain – to map in detail every one of the hundred trillion or so synapses and roughly hundred billion neurons together with all the tiniest supporting mechanisms. What might that mean, and would it even be possible?
Can computers truly be creative, and if so should we fear them or embrace them? And just what might these creative-minded artificial intelligences accomplish next?
Algorithms can already produce remarkable architecture of incredible detail at the higher ends of the market; might robotic craftsmen soon add a touch of uniqueness to stock standard buildings?
Computers can create subtle, nuanced, original artwork, be it from imaginative interpretations of human instructions or from emergent combinations of mathematical sequences. But the question is: Will we accept them as such? Or will the computer artist always remain an imitator and/or an enabler of the real, human artist?
Could artificial intelligence render composers obsolete, or will it usher in a new era of creativity in music creation?
Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of procedural con...
By writing sets of rules and instructions of varying complexity, artificial intelligence experts can help computers learn to write stories both real and fictional ... with big implications for the future
The next frontier in human-computer interaction will be all about making you feel the virtual, digital world as though it were real and tangible. And haptics, a technology that's advanced at a snail's pace over the past 40 years, is the key to making that happen.
San Francisco startup Learn Immersive has built a virtual reality platform that takes you on Virtual Field Trips to (3D scans of) real-world environments and helps you understand them in their native language.
An artificial intelligence program created at the University of Gothenburg imitates a child's cognitive development to learn basic arithmetic, logic, and grammar with no pre-existing knowledge
Multi-touch hardware and software company Ideum is exploring a potential future for the workplace in which traditional desks give way to projected capacitive touch tables that you use with both hand gestures and tangible objects.
Ranking among the X-Men probably isn't all that it's cracked up to be, but who wouldn't want their uncanny ability to regenerate lost bone or tissue? New research into tooth repair and stem cell biology, from a cross-institution team led by David Mooney of Harvard's Wyss Institute, may bring such regeneration one step closer to reality – or at the very least, give us hope that we can throw away those nasty dentures.
Nine mobile network operators across 48 countries in Africa and the Middle East have joined forces on the GSM Association’s Mobile Money Interoperability (MMI) program. The program aims to develop standards and implement convenient and affordable financial services across the regions, where many citizens have limited access to traditional banking services.
That pounding in your chest when the action gets really intense in a video game or movie takes on a new dimension with the KOR-FX 4DFX, an adjustable and lightweight vest that translates audio into subtle vibrations that are meant to help you feel where explosions occur and gunshots comes from – or simply to better enjoy your favorite music.