Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
Meet the people ensuring that yesterday’s videogame systems will never be forgotten.
Duet is a game of conflicts and contrasts. It veers between chaos and order, triumph and despair, life and death, never settling on one or the other. You must tackle the game’s endless maze of deadly blocks with calm, surgical precision — anything less brings about a speedy end.
Why accessible design is good for everyone, not just disabled players.
Somethin’ Else makes games unlike any other studio. Their binaural survival horror adventures play out within luscious, atmospheric soundscapes and beyond a rudimentary user interface, there are no visuals to speak of. Last year’s...