Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
When they were kids
One of the minds behind the Oddworld universe shares his storytelling philosophies and inspirations as he works on the Abe's Exoddus reimagining Soulstorm.
The never-ending chase after Nintendo
The successful game developers who still feel like they're faking it.
How a group of college students made gaming history at the dawn of personal computing and computer networks.
Meet the people pushing to make video games more accessible to those with — and without — disabilities.
The 20-year journey of an Amiga indie born of passion, destroyed by love and reborn as 1993: Space Machine.
How video games helped one teenager beat cancer and form his bridge back to normalcy.
Steve Fawkner made a game in order to break his Bejeweled addiction. Puzzle Quest, a sleeper hit puzzle/role-playing game hybrid, was the Australian game designer's reaction to the mega-popular PopCap title. But this was hardly the beginning of his career, or even his first success ...
Meet the people trying to make games accessible to the blind and partially sighted, and the gamers who stand to benefit.