Richard Moss

Richard Moss

Sharing people's stories

Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail

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Screen shot 2016 08 18 at 2.05.27 am article
Rock, Paper, Shotgun

Why A Million People Still Play Multiplayer Grand Theft Auto: San Andreas Every Month

It may be two Grand Theft Auto generations and 11 years old, but GTA: San Andreas is still very much alive. Its two most popular online multiplayer mods currently have a million or more active players between them — one, Multi Theft Auto, had 616,000 players in July (up from just 33k in February 2010), while the other, SA-MP, oscillates between about 15,000 and 50,000 concurrent players. I went to talk to members of both mod communities to find out what keeps them playing.

Truckerheader article
Rock, Paper, Shotgun

Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers

Truck driving games like American Truck Simulator and Euro Truck Simulator 2 are popular because they offer a routine, almost meditatively romantic simplicity — there’s no lengthy checklist of deadlines to meet and stakeholders to please, no paperwork, no family to feed....

Rock, Paper, Shotgun

The Witness PC Review | Rock, Paper, Shotgun

The Witness PC Review | Rock, Paper, Shotgun

Simcity 2000 2016 02 29 at 7.24.21 pm article
Rock, Paper, Shotgun

My Favourite Art Style: SimCity 2000 | Rock, Paper, Shotgun

I like to tell people that the brilliance of SimCity 2000’s art style rested on the fact that it was not isometric but rather used a technique called dimetric projection. In simple terms, that means the tiles were the same length in all directions horizontally, but they followed a different, flatter scale vertically. It created an iconic angular look and, functionally speaking, it was huge too.

Siboot1 article
Rock, Paper, Shotgun

Chris Crawford’s Unslain Dragon Of Interactive Storytelling

Chris Crawford is a contradiction: mythologized for his bold vision for the future of games; criticised and dismissed for his lifelong failure to accomplish that bold vision. His numerous critics see him as out of touch and over the hill. A washout. An unrepentant failure.

Civai1 article
Rock, Paper, Shotgun

Why People Are Making The AI Fight Itself In Civilization | Rock, Paper, Shotgun

A strange thing happened in the Civilization community r/civ on January 10, 2015. Inspired by similar, smaller-scale offerings by a Twitch.tv livestream and fellow redditor DarkLava (from whom he explicitly sought permission), user Jasper K., aka thenyanmaster, shared the first part of an experiment he was conducting wherein he put 42 computer-controlled civilisations in their real-life locations on a giant model of the Earth and left them to duke it out in a battle to the death, Highlander style (except instead of heads they need capital cities).

Tomblevelsheader article
Rock, Paper, Shotgun

Raiding The Fan-Made Tombs of Lara Croft | Rock, Paper, Shotgun

It’s hard to believe that Lara Croft’s been cavorting around stealing priceless artefacts and killing endangered animals for nearly 20 years. But rather more amazing is that she’s been doing it in fan-made levels since November 2000’s Tomb Raider Chronicles PC...