Producer of Ludiphilia; historian, journalist, & freelance writer specialised in features. Covers games, play, tech, science, innovation. Email: rich.c.moss at gmail
The Angel of Darkness very nearly killed Tomb Raider. It effectively condemned the long-running studio behind one of gaming's most lucrative series to an inelegant demise. It went through three years of development hell before it was rushed out...
Oh how I miss the days of five-hour seasons and having the power to select and arrange advertising boards.
A rare look inside the wild world of Mac gaming.